đź“– The Story
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Port Orchard, Washington, 1994. Fifteen‑year‑old Evo Mercer lives for curb grinds, mixtapes, and late‑night zine runs—until he rescues a battered handheld gadget from a thrift‑store bin. One button press and ninety seconds of reality slide backward… but something hungry slides forward in exchange.
Two divergent paths explode from that moment—one built on restraint, the other on reckless payback. Each path is its own comic, its own heartbeat, its own consequences. How deep you dive is up to you.
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🛹 The Characters
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‍Evo Mercer – Skater with Donatello‑level hardware hacks and zero impulse control.
‍ByteRider_97 – A wise‑cracking ’90s AI sprite living inside a Packard Bell tower. Helpful… when it’s not trolling. Offers tips… or temptations.
‍Mielie – Record‑store goth who sees past Evo’s bravado and sketches life into his zines.
‍Dex Morrow – Mixtape junkie, camera always ready, Evo’s ride‑or‑die.
‍Static Wolves – Glitch‑beasts that grow brighter—and hungrier—each time the viewfinder spins time backwards.
🌆 The Setting
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Grunge‑era Port Orchard: FuncoLand neon, scratched Sega cartridges, and the smell of wet flannel. Alleyway half‑pipes rattle beside moss‑stained strip malls, while ferry horns echo across the inlet. It’s small‑town America… with a quantum fault line running right under the skate bowl.
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💡 Themes & Tone
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‍Choice vs. Consequence – Every rewind leaves a scar.90s Nostalgia With Teeth – Slurpees, VHS snow, and arcade cabinets—framed by moral whiplash and body‑horror glow.
‍Friendship & Betrayal – Trust is hard when time itself can be edited.
‍Tech‑Punk Limitations – DIY hacks beat superhero powers; duct tape beats destiny… until it snaps.
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🎨 Visual & Storytelling Style
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Bold inks, Xerox zine textures, spot‑neon cyan & magenta FX. Expect experimental panel layouts that occasionally crack open —letting readers step into Evo’s rewound moments. QR codes drop era‑authentic mixtape tracks straight to your headphones.
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đź”—Â Universe & Interactivity
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Hidden URLs, cassette‑tape Easter eggs, and ByteRider_97’s secret BBS invite fans to dig deeper. Vote‑driven decisions and ARG breadcrumbs ensure readers aren’t just spectators—they’re co‑conspirators.
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⚡ Why Readers Should Care
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No capes. No cosmic crystals. Just a kid, a busted gadget, and the bill that comes due every time he tries to fix life with a shortcut. Shatterkid hits that sweet spot between raw coming‑of‑age drama and pulse‑spiking sci‑fi thriller.
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🗓️ What’s Coming Next?
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‍Issue #0 art and story drops soon—loaded with skate‑park showdowns, mixtape QR codes, and the first hungry wolf. Stick around for behind‑the‑scenes art drops, variant covers, and interactive extras announced on ByteRider97.com.
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Get to know the Creator of ShatterKid
Shawn Warner is the ink staind hands behind Walk-Off Comics and the entire pit crew in one: writer, penciller, inker, colorist, letterer, and midnight Kinko’s bandit. Raised on quarter‑hungry arcades, Pizza Hut coupons, and dog‑eared X-Men back issues, he learned comics by tracing Jim Lee and Witchblade spreads onto lined homework paper between algebra problems.
Fast‑forward to now: his studio is a garage lit by the ghost‑glow of a scrap‑heap CRT screen, walls plastered with Poster tear‑outs, FuncoLand price guides, and Random comic art. If it bleeds 90s neon, pops like a sacrifice fly, or feels like a Friday‑night pizza and Nintendo marathon, odds are Shawn drew it, usually while ripping a Surge and swearing this page could be “the one.” From the surreal art and layout designs of SHATTERKID to the gritty mind‑scapes of Grice, every brush‑stroke, panel flow, and variant cover funnels through his desk (and occasionally onto his sleeves).