Walk-Off Comics PRESENTS...
ShatterKid

Port Orchard, Washington. 1997.

Rain on the pavement. Ferry horns in the distance. A town small enough that everybody knows your worst mistake.

When fifteen-year-old Evo Mercer salvages a piece of broken experimental tech, he gains the ability to rewind ninety seconds of his own life.

At first it feels like a cheat code. A second chance. A way to take back the things you wish you never said.

Then the bill comes due.

Every rewind costs something. Memories blur. Time disappears. Strange wolves made of static start showing up where they shouldnt. And somewhere inside a forgotten Packard Bell tower, something called ByteRider_97 starts paying attention.

One choice fractures reality. Two paths emerge.

UPRISING the road toward growth.
UNRAVELING the road toward obsession.

Same town. Same people. Same mistakes. Different consequences.

Why ShatterKid Hits Different

No superheroes. No chosen one. No magic destiny.

Just a kid with a broken machine and a bad decision.

Every time Evo rewinds the clock, the future takes something back. Friends change. Relationships crack. Lives unravel.

The further he pushes the device, the harder reality pushes back. Because shortcuts always leave a scar.

Two Paths

Uprising vs. Unraveling

UPRISING

  • Evo resists revenge
  • Accepts consequences
  • Channels rage into art, zines, and skating
  • Grows up

UNRAVELING

  • Evo chases control
  • Avoids consequences
  • Channels rage into more rewinds
  • Becomes the thing hes afraid of

The CR-T Viewfinder

A damaged piece of experimental tech, found half-dead in a pile of discarded electronics. Evo doesnt build it he repairs it just enough to wake it up. Rule: it rewinds 90 seconds of Evos personal timeline. Cost: every rewind takes a piece of his future. This is the Life-Toll.

Static Wolves

Glitch-beasts made of CRT static and bad decisions. Theyre not mascots theyre a warning. The worse the Life-Toll gets, the closer they get.

ByteRider_97

A strange 90s AI voice living inside a dead Packard Bell tower. Conscience, tempter, or something stranger depends on the day, and depends on Evo.

Characters

Evo Mercer

Skater with hardware skills and zero impulse control.

Meilė

Record-store regular who cuts class and doesnt care what you think. Loud even when shes quiet.

Dex Morrow

Mixtape junkie, camera always rolling, Evos ride-or-die.

ByteRider_97

The AI in the Packard Bell. Helpful, when its not trolling.

Choose Your Fighter

ShatterKid Roster

P1
Evo Mercer

Evo Mercer

P2
Meilė

Meilė

P3
ByteRider_97

ByteRider_97

P4
Art Coming Soon

Dex Morrow

??
🔒

Locked

Evo Mercer

Player 1

Evo Mercer

Skater with hardware skills and zero impulse control. The one holding the device.

Concept Art

Flip Through The Sketchbook

Evo Mercer concept art

Evo Mercer

Skater with hardware skills and zero impulse control.

Meilė concept art

Meilė

Record-store regular who cuts class and doesnt care what you think.

ByteRider_97 concept art

ByteRider_97

The AI in the Packard Bell. Helpful, when its not trolling.

Meile at the lockers

Meilė

Record-store regular who cuts class and doesn’t care what you think.

Issue Roadmap

ISSUE #1

RUN / REWIND

ISSUE #2

SPLIT / SPIRAL

ISSUE #3

ECHO / STATIC

ISSUE #4

IMPACT / SHATTER

ISSUE #5

HACK / OVERCLOCK

ISSUE #6

COLLIDE / CHOOSE

Visual Direction

CRT GlowVHS StaticPNW RainSkate CultureMixtapes & ZinesGoodwill ElectronicsCyan (Uprising)Magenta / Fluorescent Purple (Unraveling)Mirrored Panels90s Ad-Spoof Pages

Current Status

Issue #1 StoryIn Development
Character DesignsIn Progress
Interior ArtIn Progress
Preview PagesComing Soon
Release DateTBD

Follow ShatterKid

Read Development Updates

Meet the "I" in Team

Get to know the Creator of ShatterKid

Shawn Warner
Creator, Writer, Art Director, Visual Worldbuilder

Shawn Warner is the ink staind hands behind Walk-Off Comics and the entire pit crew in one: writer, penciller, inker, colorist, letterer, and midnight Kinko’s bandit. Raised on quarter‑hungry arcades, Pizza Hut coupons, and dog‑eared X-Men back issues, he learned comics by tracing Jim Lee and Witchblade spreads onto lined homework paper between algebra problems.
Fast‑forward to now: his studio is a garage lit by the ghost‑glow of a scrap‑heap CRT screen, walls plastered with Poster tear‑outs, FuncoLand price guides, and Random comic art. If it bleeds 90s neon, pops like a sacrifice fly, or feels like a Friday‑night pizza and Nintendo marathon, odds are Shawn drew it, usually while ripping a Surge and swearing this page could be “the one.” From the surreal art and layout designs of SHATTERKID to the gritty mind‑scapes of Grice, every brush‑stroke, panel flow, and variant cover funnels through his desk (and occasionally onto his sleeves).

Walk-off sports cards & COmics
Whatnot