đ The Story
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Port Orchard, Washington, 1994. Fifteenâyearâold Evo Mercer lives for curb grinds, mixtapes, and lateânight zine runsâuntil he rescues a battered handheld gadget from a thriftâstore bin. One button press and ninety seconds of reality slide backward⌠but something hungry slides forward in exchange.
Two divergent paths explode from that momentâone built on restraint, the other on reckless payback. Each path is its own comic, its own heartbeat, its own consequences. How deep you dive is up to you.
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Meet MeilÄ, straight from my sketchbook directly into the veins of your heart.Rough lines, sharp edge.Sheâs loud even when sheâs quiet, and yeah, sheâll be in my next project.Works at the local record store. Cuts class. Doesnât care what you think.If Evoâs a blown-out mixtape, sheâs the pencil trying to wind him back together.â
Skater with Donatelloâlevel hardware hacks and zero impulse control.
A wiseâcracking â90s AI sprite living inside a Packard Bell tower. Helpful⌠when itâs not trolling. Offers tips⌠or temptations.
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đšÂ The Characters
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âEvo Mercer â Skater with Donatelloâlevel hardware hacks and zero impulse control.
âByteRider_97 â A wiseâcracking â90s AI sprite living inside a Packard Bell tower. Helpful⌠when itâs not trolling. Offers tips⌠or temptations.
âMielie â Recordâstore goth who sees past Evoâs bravado and sketches life into his zines.
âDex Morrow â Mixtape junkie, camera always ready, Evoâs rideâorâdie.
âStatic Wolves â Glitchâbeasts that grow brighterâand hungrierâeach time the viewfinder spins time backwards.
đ The Setting
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Grungeâera Port Orchard: FuncoLand neon, scratched Sega cartridges, and the smell of wet flannel. Alleyway halfâpipes rattle beside mossâstained strip malls, while ferry horns echo across the inlet. Itâs smallâtown America⌠with a quantum fault line running right under the skate bowl.
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đĄÂ Themes & Tone
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âChoice vs. Consequence â Every rewind leaves a scar.90s Nostalgia With Teeth â Slurpees, VHS snow, and arcade cabinetsâframed by moral whiplash and bodyâhorror glow.
âFriendship & Betrayal â Trust is hard when time itself can be edited.
âTechâPunk Limitations â DIY hacks beat superhero powers; duct tape beats destiny⌠until it snaps.
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đ¨Â Visual & Storytelling Style
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Bold inks, Xerox zine textures, spotâneon cyan & magenta FX. Expect experimental panel layouts that occasionally crack open âletting readers step into Evoâs rewound moments. QR codes drop eraâauthentic mixtape tracks straight to your headphones.
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đ Universe & Interactivity
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Hidden URLs, cassetteâtape Easter eggs, and ByteRider_97âs secret BBS invite fans to dig deeper. Voteâdriven decisions and ARG breadcrumbs ensure readers arenât just spectatorsâtheyâre coâconspirators.
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âĄÂ Why Readers Should Care
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No capes. No cosmic crystals. Just a kid, a busted gadget, and the bill that comes due every time he tries to fix life with a shortcut. Shatterkid hits that sweet spot between raw comingâofâage drama and pulseâspiking sciâfi thriller.
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đď¸Â Whatâs Coming Next?
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âIssue #0 art and story drops soonâloaded with skateâpark showdowns, mixtape QR codes, and the first hungry wolf. Stick around for behindâtheâscenes art drops, variant covers, and interactive extras announced on ByteRider97.com.
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Get to know the Creator of ShatterKid
Shawn Warner is the ink staind hands behind Walk-Off Comics and the entire pit crew in one: writer, penciller, inker, colorist, letterer, and midnight Kinkoâs bandit. Raised on quarterâhungry arcades, Pizza Hut coupons, and dogâeared X-Men back issues, he learned comics by tracing Jim Lee and Witchblade spreads onto lined homework paper between algebra problems.
Fastâforward to now: his studio is a garage lit by the ghostâglow of a scrapâheap CRT screen, walls plastered with Poster tearâouts, FuncoLand price guides, and Random comic art. If it bleeds 90s neon, pops like a sacrifice fly, or feels like a Fridayânight pizza and Nintendo marathon, odds are Shawn drew it, usually while ripping a Surge and swearing this page could be âthe one.â From the surreal art and layout designs of SHATTERKID to the gritty mindâscapes of Grice, every brushâstroke, panel flow, and variant cover funnels through his desk (and occasionally onto his sleeves).